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Old Jun 07, 2007, 08:20 AM // 08:20   #21
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Spawning is the WORSE primary attribute. Ever.


Leadership is badly designed attributed (should not work depending on the number of teammates around because this game has non 8-player modes). But Spawning is utter thrash, unless you want to have a bit of fun with skills such as Spirit's Strenght (and btw, this is only fun build, I'd take Lyssa avatar with daggers instead, any day, and i tried both).
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Old Jun 08, 2007, 02:06 AM // 02:06   #22
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its updated +2% duration of weaponspells per rank
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Old Jun 08, 2007, 12:45 PM // 12:45   #23
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The +2% should be especially effective for spirits strength rits, so they won't need to renew their weapon spell as often.
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Old Jun 08, 2007, 01:13 PM // 13:13   #24
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and weapon of wardig will get a nice (needed) time boost
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Old Jun 08, 2007, 03:57 PM // 15:57   #25
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Still sucks for those who don't use weapon spells or spirits.

Maybe next time Channellers and spell healers will get a boost, or maybe not. Hmmm... balancing issues about weapon spells may come too.
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Old Jun 08, 2007, 07:12 PM // 19:12   #26
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on a sidenote, divine favor only helps healing spells :P
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Old Jun 08, 2007, 08:08 PM // 20:08   #27
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Quote:
Originally Posted by KlutzySpy
on a sidenote, divine favor only helps healing spells :P
No, they work on all spells from the monk profession. Try it with protection prayers, smiting prayers, or divine favor spells.
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Old Jun 08, 2007, 08:29 PM // 20:29   #28
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what i ment is all divine favor does is heal, it doesnt increase dmg of all smiting prayers etc..

spawning does more now :P
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Old Jun 08, 2007, 09:42 PM // 21:42   #29
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2 percent really isn't that much, around a 20% increase for most rits. It's nice, but 2 extra seconds on weapon of warding is hardly game breaking. As for vital weapon, it lasts damn near forever anyway, who cares if it lasts 70 something seconds instead of 60? It's still going to be up all the time.
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